
RULES REGULATIONS
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RULES

RULES
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Semi-Continuous Stand Up (Pro: Face Contact)
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Best of 3 round match
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90 second round
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Sensor score based on controlled striking on the TrueScore technology
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1 point score for Punch or Kick techniques
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Each player starts with 5 points per round and can lose the round if all points are taken prior to 90 seconds
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"Clash" techniques enforced by Referee/Arbitrator
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90 Second injury time out
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Forfeit or Disqualification determined by Referee/Arbitrator
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Must keep both feet inbounds to score techniques
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3 warnings
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Simple warning
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Lose point
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Disqualification
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"Clash", "Injury Time" & "Out of Bounds" managed by the head referee

REGULATIONS
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No Excessive Contact
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No Groin Kicks or Leg Kicks
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No Sweeps or Takedowns
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No Elbow or Knee Strikes
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No Grappling or Ground Fighting
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No Back of The Head Contact
*Excessive contact may result in immediate disqualification.
*Medical team to evaluate player continuation.

REGULATIONS

ARBITRATION

ARBITRATION
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Point & Stick Fighting
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Learn the sensors attack points
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Execute single and double techniques
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Understand deduction of points
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Clash, Continuous, and Stick Fighting
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Learn maximum defense with maximum offense
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Execute triple combinations
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Understand sensor advantage
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2 vs 2 Tag: Learn the ring dynamics
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3 vs 3: Learn and develop new sensor attack techniques